Centuries after a mysterious cataclysm tore the world apart, humans have taken to the skies - ferrying their kin in airships, searching the remains for artifacts and survivors. Explorer Aiva ventures out on her first dive, landing on an uncharted island. Alone and armed only with a shovel, she is determined to carve her own path.

Centuries after a mysterious cataclysm tore the world apart, humans have taken to the skies - ferrying their kin in airships, searching the remains for artifacts and survivors. Explorer Aiva ventures out on her first dive, landing on an uncharted island. Alone and armed only with a shovel, she is determined to carve her own path.

Anonymous asked:

This look amazing! Sorry if this has been asked before: what platforms are you aiming for?

Currently the only platforms we have planned are PC / Mac / Linux. But we’ll see where things take us :)

Anonymous asked:

How did you go about terrain generation, I have tried to generate my own random terrains but am not sure how to do so, I get told to use perlin noise but I dont know how that helps, so a little insight would be helpful (:

Skytorn uses Perlin Noise and has a threshold on the data to determine whether it should place a solid tile or not. For example, if the value at [X, Y] is larger than 0.5, it creates a tile. Skytorn actually has multiple perlin noise maps that overlap each other and interact in different ways, with different values and thresholds, to get good tunnels and stuff. It also fades out the data in a circular fashion to get an island shape.

If this doesn’t really make sense, you should check out what Perlin Noise looks like, and then imagine only taking data that is below (or above) a certain value. Then imagine stretching it, skewing it, and changing the way the perlin generates.. and you can sort of start to see how cool tunnels and caverns could be made with it.

Eventually, we’re going to be modifying this and use a few other algorithms to create better caverns and tunnels. But perlin noise is a great starting point!